while trying to fix volume issues i crashed audition. i plan to record sound Thursday and Friday and finish editing by sunday possibly sans title.
3D modeling and animation
Wednesday, April 29, 2015
Monday, April 27, 2015
Wednesday, April 22, 2015
Monday, April 20, 2015
narratve option 2:
light searches for friend (increase glow intensity and star count then radial rotation and add medley as call) no answer light tries again no answer, it moves around and tries from a different spot at first no answer then after delay very very faint answer, light gets excited and moves around tires call again, faint answer light glows more and gets louder answering call gets louder after x maybe two or three more attempts? (too many?) the other light comes into the scene and the other light rejoyces
light searches for friend (increase glow intensity and star count then radial rotation and add medley as call) no answer light tries again no answer, it moves around and tries from a different spot at first no answer then after delay very very faint answer, light gets excited and moves around tires call again, faint answer light glows more and gets louder answering call gets louder after x maybe two or three more attempts? (too many?) the other light comes into the scene and the other light rejoyces
revised narrative option:
light searches for friend vibrates to spawn new friend, new friend is sleepy tires to sleepy (change to sleepy color) other light having brightened up wanting to play nudges sleepy one, dose this a few time sleepy one becomes grumpy and chases playful one while its color changes form sleepy to red then red to playful(increase in sleepy tone to chipper?)
due to issue with light intensity controls may need to rely on glow spread.
light searches for friend vibrates to spawn new friend, new friend is sleepy tires to sleepy (change to sleepy color) other light having brightened up wanting to play nudges sleepy one, dose this a few time sleepy one becomes grumpy and chases playful one while its color changes form sleepy to red then red to playful(increase in sleepy tone to chipper?)
due to issue with light intensity controls may need to rely on glow spread.
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