Wednesday, April 29, 2015

spent most of class ironing out issues within sound booth, managed to get sound working and started deciding on the scale and notes. for the sake of time im going with a simplified climb in scale. 
while trying to fix volume issues i crashed audition.  i plan to record sound Thursday and Friday and finish editing by sunday possibly sans title. 

Monday, April 27, 2015

today worked on timing and editing the fx optical properties, slower progress then ide like i may need to re simplify to ensure t gets done.
i also noticed the video did not go up so ill try again

my goal is to have a final render by next class, as to weather this will  i know not
over weekend: finished most animation, and rendered preliminary render, something about the movement seems off? maybe too fast?  the lights glow spread has been shown to be too large and the camera is out of position in render.

in class: edit light atributes with mov as reference.

Wednesday, April 22, 2015

began animating play scene, anticipate render being done this weekend and beginning on sound and editing.

Monday, April 20, 2015

made main search sequence  though timing of fx atributes need to be double check since they are no visible without render. (their key frames are also no where to be found for some reason)
narratve option 2:

light searches for friend (increase glow intensity and star count then radial rotation and add medley as call)  no answer light tries again no answer, it moves around and tries from a different spot at first no answer then after delay very very faint answer, light gets excited and moves around tires call again, faint answer light glows more and gets louder answering call gets louder after x maybe two or three more attempts? (too many?) the other light comes into the scene and the other light rejoyces
revised narrative option:

light searches for friend vibrates to spawn new friend, new friend is sleepy tires to sleepy (change to sleepy color) other light having brightened up wanting to play nudges sleepy one, dose this a few time sleepy one becomes grumpy and chases playful one while its color changes form sleepy to red then red to playful(increase in sleepy tone to chipper?)

due to issue with light intensity controls may need to rely on glow spread.

Sunday, April 19, 2015

3 hours spent revising starting scene again changed timing and deleted most key frames, encountered lighting issue were intensity resets every time i render.
falling behind schedule, thinking of cutting narrative short in order to privatize emotion displayed movement. timing is proving much harder then i thought to make the light a believable entity with emotions and thoughts.

Wednesday, April 15, 2015

rendered test shows streaks do move however movement of animation is too fast ill have to go in and edit the speed and timing more and then keep animating.
description:

give light personality and narrative through movement and light properties combined with sound on black back drop.

aim for cheery playful narrative

Monday, April 13, 2015

give personality to light, start playful and go form there
possibly have them multiply till the screen is blinded sort of like a merciless playfulness scenario.

no story board images available

plan:

finalize main concept for wed 15th

by render (post wed 22nd) have all light animated

animate heavily on the 20th and through out the weekend

collect sounds for/on the 27th

edit and attach sounds for  end of 29th - 4th

today got self illumination to work and ironed out ideas more.

Wednesday, April 1, 2015

fixed issue in lower level file, encountered new issue with same scene, considering downsizing the scene to persevere the computer's integrity.(last night forgot to post it)

further fixed lower level scene then deleted and re did, worked on composition of lower level scene and lighting. (today)