while trying to fix volume issues i crashed audition. i plan to record sound Thursday and Friday and finish editing by sunday possibly sans title.
Wednesday, April 29, 2015
Monday, April 27, 2015
Wednesday, April 22, 2015
Monday, April 20, 2015
narratve option 2:
light searches for friend (increase glow intensity and star count then radial rotation and add medley as call) no answer light tries again no answer, it moves around and tries from a different spot at first no answer then after delay very very faint answer, light gets excited and moves around tires call again, faint answer light glows more and gets louder answering call gets louder after x maybe two or three more attempts? (too many?) the other light comes into the scene and the other light rejoyces
light searches for friend (increase glow intensity and star count then radial rotation and add medley as call) no answer light tries again no answer, it moves around and tries from a different spot at first no answer then after delay very very faint answer, light gets excited and moves around tires call again, faint answer light glows more and gets louder answering call gets louder after x maybe two or three more attempts? (too many?) the other light comes into the scene and the other light rejoyces
revised narrative option:
light searches for friend vibrates to spawn new friend, new friend is sleepy tires to sleepy (change to sleepy color) other light having brightened up wanting to play nudges sleepy one, dose this a few time sleepy one becomes grumpy and chases playful one while its color changes form sleepy to red then red to playful(increase in sleepy tone to chipper?)
due to issue with light intensity controls may need to rely on glow spread.
light searches for friend vibrates to spawn new friend, new friend is sleepy tires to sleepy (change to sleepy color) other light having brightened up wanting to play nudges sleepy one, dose this a few time sleepy one becomes grumpy and chases playful one while its color changes form sleepy to red then red to playful(increase in sleepy tone to chipper?)
due to issue with light intensity controls may need to rely on glow spread.
Sunday, April 19, 2015
3 hours spent revising starting scene again changed timing and deleted most key frames, encountered lighting issue were intensity resets every time i render.
falling behind schedule, thinking of cutting narrative short in order to privatize emotion displayed movement. timing is proving much harder then i thought to make the light a believable entity with emotions and thoughts.
falling behind schedule, thinking of cutting narrative short in order to privatize emotion displayed movement. timing is proving much harder then i thought to make the light a believable entity with emotions and thoughts.
Wednesday, April 15, 2015
Monday, April 13, 2015
give personality to light, start playful and go form there
possibly have them multiply till the screen is blinded sort of like a merciless playfulness scenario.
no story board images available
plan:
finalize main concept for wed 15th
by render (post wed 22nd) have all light animated
animate heavily on the 20th and through out the weekend
collect sounds for/on the 27th
edit and attach sounds for end of 29th - 4th
today got self illumination to work and ironed out ideas more.
possibly have them multiply till the screen is blinded sort of like a merciless playfulness scenario.
no story board images available
plan:
finalize main concept for wed 15th
by render (post wed 22nd) have all light animated
animate heavily on the 20th and through out the weekend
collect sounds for/on the 27th
edit and attach sounds for end of 29th - 4th
today got self illumination to work and ironed out ideas more.
Wednesday, April 1, 2015
Monday, March 30, 2015
Wednesday, March 25, 2015
Tuesday, March 24, 2015
three hours spent arguing with lighting active rigid bodies trying to get them to move in animation, figured out only the passive (receiving body) can be animated so far. managed to fix lighting thickness after half hour of searching. managed to animate lighting balls. began fabricating counter. spent four hours compensating for lack of glow reflection eventually fabricated solution if a little rough.
Monday, March 23, 2015
Sunday, March 22, 2015
Wednesday, March 18, 2015
managed to get basics of temperature based mist down, still need to work on how to shape it and control is motion while animating.
if the render proves to be an issue i may try to combine these new fluid and temperature methods with the standard smoke emitter and see if that cuts down on time any.
i also need to iron out the color so the mist has a strange lifelike quality fitting for the companion and to help set the mood.
need to finish the mist and start on my companion.
if the render proves to be an issue i may try to combine these new fluid and temperature methods with the standard smoke emitter and see if that cuts down on time any.
i also need to iron out the color so the mist has a strange lifelike quality fitting for the companion and to help set the mood.
need to finish the mist and start on my companion.
Monday, March 16, 2015
Saturday, March 14, 2015
plusfab
plus fabrications visit was pretty interesting i found the information on shared shop space and rentable studios particularly interesting and have begun factoring it into my plan for post graduation life.
Monday, March 2, 2015
questions for plus fabrication
do you guys actively participate in the design phase or simply follow and or advise?
have you ever worked on fine art pieces, sculptures and the like?
have you ever worked on fine art pieces, sculptures and the like?
Wednesday, February 25, 2015
last night i managed to get father in the basic animation am about half way or more through he story but it still need a lot of tweaking. a few animation issues shave come up most vexing of which is that a word will revert back to its bent state for no reason after its animation. other then this there has been a few issues with speed though this may simply be timing. my plan is to finish the animation with just ant timing i can and go back in to fine toone.
Monday, February 23, 2015
Wednesday, February 18, 2015
Wednesday, February 11, 2015
Sunday, February 8, 2015
Friday, February 6, 2015
Saturday, January 31, 2015
Wednesday, January 21, 2015
i managed to get to step 31 and add some stuff of my own, broke the system only once when i was playing with the lights. did some resarchin in to hair on maya and character rigging. the rigging has helped me get some ideas for the fly through cameras motion. maybe make a dragon or chimera like creature the camera for some interesting effects worked maybe 10- 13 hours give or take a few
Thursday, January 15, 2015
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