Wednesday, March 18, 2015

managed to get basics of temperature based mist down, still need to work on how to shape it and control is motion while animating.

if the render proves to be an issue i may try to combine these new fluid and temperature methods with the standard smoke emitter and see if that cuts down on time any.

i also need to iron out the color so the mist has a strange lifelike quality fitting for the companion and to help set the mood.

need to finish the mist and start on my companion.



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